ECHO VR
![ECHO VR](https://www.xalterstudios.com/wp-content/uploads/2022/02/ECHO-VR-1024x506.jpg)
Leaning into the Power of the Medium When Echo came to us to help them develop a conference attraction to promote their lawn and garden product line, we knew the obvious and easiest VR solution would also be a sorely underwhelming showcasing of their brand and the medium. Simply putting a grass trimmer in a […]
Woody Guthrie Dust Bowl Experience
![Woody Guthrie Dust Bowl Experience](https://www.xalterstudios.com/wp-content/uploads/2022/02/Woody-Guthrie-Dust-Bowl-Experience-1024x506.jpg)
The Power of Being in the Moment It’s one thing to see those old photos of desperate Oklahomans fleeing the ecological disaster the dust bowl or hear the scratchy audio of the survivors as they retell their stories. It’s quite another to sit on the porch of a home in the panhandle of Oklahoma in […]
Walmart Virtual Showroom
![Walmart Virtual Showroom](https://www.xalterstudios.com/wp-content/uploads/2022/02/Walmart-Virtual-Showroom-1024x506.jpg)
Walmarts Year Beginning Meeting (YBM) is to share company strategies and marketing messaging with 7,000+ of their managers. It is a critical opportunity for each store category and the brands they partner with to impress both the global executive team and individual store managers with a winning merchandising plan. Blowing Leaves and Minds When the […]
Ditch Witch VR
![Ditch Witch](https://www.xalterstudios.com/wp-content/uploads/2022/02/Ditch-Witch-1024x506.jpg)
Putting the Swagger in SWAG DitchWitch, a globally known manufacturer of heavy construction equipment was looking for a way to stand out from a very competitive crowd with the launch of its new horizontal drilling product the JT40. Tradeshows are expensive and while designed to connect companies with their most likely customers, it can be […]
Rexodus VR
![Rexodus VR](https://www.xalterstudios.com/wp-content/uploads/2022/02/Rexodus-VR-1024x506.jpg)
Making A Great First Impression In the summer of 2015 we dove headfirst into our first VR project. As narrative storytellers we were fascinated by the challenge that to tell a story in VR, the audience had control of the camera. They framed each shot as their attention was drawn to the each story beat. […]